Translated architectural concepts into interactive 3D scenes using Unreal Engine.
Modeled context buildings and terrain based on photo references, satellite data, and CAD plans.
Ringling College of Art and Design, Sarasota, FL
3D Art Teacher (Part-Time)
January 2023 - May 2023
Taught a 3D art class for the Virtual Reality Development major.
Organized class critiques and provided technical support.
Monolith Productions, Kirkland, WA
Associate World Artist (Contract)
Middle-earth: Shadow of War (PS4, Xbox One, PC)
September 2016 - March 2017
Modeled, textured, and created collision for terrain in 3 of the game's 4 main fortresses.
Prototyped solutions with a game designer and programmer to allow smooth movement when flying on a "drake" (dragon).
Created collision meshes to implement this smooth movement throughout 2 of the game's 5 levels.
Optimized geometry, level of detail meshes, and textures to help get 3 levels running above 30 frames per second with minimal visual detriment.
Hoyt Architects, Sarasota, FL
3D Artist (Part-Time)
December 2014 - September 2016
Modeled and optimized 3D architecture and furniture assets to set dress interiors and cityscapes.
Composed, lit, and optimized scenes for interactive walkthroughs of 6 different construction projects using Unreal Engine 4.